mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:17:33 +08:00
232 lines
9.2 KiB
C#
232 lines
9.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable enable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.AspNetCore.SignalR;
|
|
using Microsoft.AspNetCore.SignalR.Client;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Rooms;
|
|
|
|
namespace osu.Game.Online.Multiplayer
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="MultiplayerClient"/> with online connectivity.
|
|
/// </summary>
|
|
public class OnlineMultiplayerClient : MultiplayerClient
|
|
{
|
|
private readonly string endpoint;
|
|
|
|
private IHubClientConnector? connector;
|
|
|
|
public override IBindable<bool> IsConnected { get; } = new BindableBool();
|
|
|
|
private HubConnection? connection => connector?.CurrentConnection;
|
|
|
|
public OnlineMultiplayerClient(EndpointConfiguration endpoints)
|
|
{
|
|
endpoint = endpoints.MultiplayerEndpointUrl;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAPIProvider api)
|
|
{
|
|
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
|
|
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
|
|
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
|
|
|
|
if (connector != null)
|
|
{
|
|
connector.ConfigureConnection = connection =>
|
|
{
|
|
// this is kind of SILLY
|
|
// https://github.com/dotnet/aspnetcore/issues/15198
|
|
connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
|
|
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
|
|
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
|
|
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserKicked), ((IMultiplayerClient)this).UserKicked);
|
|
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
|
|
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
|
|
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
|
|
connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
|
|
connection.On(nameof(IMultiplayerClient.GameplayStarted), ((IMultiplayerClient)this).GameplayStarted);
|
|
connection.On(nameof(IMultiplayerClient.LoadAborted), ((IMultiplayerClient)this).LoadAborted);
|
|
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
|
|
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
|
|
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
|
|
connection.On<MatchRoomState>(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged);
|
|
connection.On<int, MatchUserState>(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged);
|
|
connection.On<MatchServerEvent>(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent);
|
|
connection.On<MultiplayerPlaylistItem>(nameof(IMultiplayerClient.PlaylistItemAdded), ((IMultiplayerClient)this).PlaylistItemAdded);
|
|
connection.On<long>(nameof(IMultiplayerClient.PlaylistItemRemoved), ((IMultiplayerClient)this).PlaylistItemRemoved);
|
|
connection.On<MultiplayerPlaylistItem>(nameof(IMultiplayerClient.PlaylistItemChanged), ((IMultiplayerClient)this).PlaylistItemChanged);
|
|
};
|
|
|
|
IsConnected.BindTo(connector.IsConnected);
|
|
}
|
|
}
|
|
|
|
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
|
{
|
|
if (!IsConnected.Value)
|
|
throw new OperationCanceledException();
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
try
|
|
{
|
|
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
|
}
|
|
catch (HubException exception)
|
|
{
|
|
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
|
|
connector?.Reconnect();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
protected override Task LeaveRoomInternal()
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.FromCanceled(new CancellationToken(true));
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
|
|
}
|
|
|
|
public override Task TransferHost(int userId)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
|
|
}
|
|
|
|
public override Task KickUser(int userId)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
|
|
}
|
|
|
|
public override Task ChangeSettings(MultiplayerRoomSettings settings)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
|
|
}
|
|
|
|
public override Task ChangeState(MultiplayerUserState newState)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
|
|
}
|
|
|
|
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
|
|
}
|
|
|
|
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
|
|
}
|
|
|
|
public override Task SendMatchRequest(MatchUserRequest request)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
|
|
}
|
|
|
|
public override Task StartMatch()
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
|
|
}
|
|
|
|
public override Task AbortGameplay()
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
|
|
}
|
|
|
|
public override Task AddPlaylistItem(MultiplayerPlaylistItem item)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
|
|
}
|
|
|
|
public override Task EditPlaylistItem(MultiplayerPlaylistItem item)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
|
|
}
|
|
|
|
public override Task RemovePlaylistItem(long playlistItemId)
|
|
{
|
|
if (!IsConnected.Value)
|
|
return Task.CompletedTask;
|
|
|
|
Debug.Assert(connection != null);
|
|
|
|
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
connector?.Dispose();
|
|
}
|
|
}
|
|
}
|