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osu-lazer/osu.Game.Mode.Osu/Objects/OsuHitObjectParser.cs

46 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public class OsuHitObjectParser : HitObjectParser
{
public override HitObject Parse(string text)
{
string[] split = text.Split(',');
var type = (OsuBaseHit.HitObjectType)int.Parse(split[3]);
bool combo = type.HasFlag(OsuBaseHit.HitObjectType.NewCombo);
type &= (OsuBaseHit.HitObjectType)0xF;
type &= ~OsuBaseHit.HitObjectType.NewCombo;
OsuBaseHit result;
switch (type)
{
case OsuBaseHit.HitObjectType.Circle:
result = new Circle();
break;
case OsuBaseHit.HitObjectType.Slider:
result = new Slider();
break;
case OsuBaseHit.HitObjectType.Spinner:
result = new Spinner();
break;
default:
//throw new InvalidOperationException($@"Unknown hit object type {type}");
return null;
}
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
result.StartTime = double.Parse(split[2]);
result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
result.NewCombo = combo;
// TODO: "addition" field
return result;
}
}
}