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55 lines
2.4 KiB
C#
55 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which is intended to be serialised to <see cref="SerialisedDrawableInfo"/>.
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/// </summary>
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/// <remarks>
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/// This is currently used exclusively for serialisation to a skin, and leaned on heavily to allow placement and customisation in the skin layout editor.
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/// That said, it is intended to be flexible enough to potentially be used in other places we want to serialise drawables in the future.
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///
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/// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable via <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>.
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/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically.
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/// </remarks>
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public interface ISerialisableDrawable : IDrawable
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{
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/// <summary>
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/// Whether this component should be editable by an end user.
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/// </summary>
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bool IsEditable => true;
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/// <summary>
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/// In the context of the skin layout editor, whether this <see cref="ISerialisableDrawable"/> has a permanent anchor defined.
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/// If <see langword="false"/>, this <see cref="ISerialisableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
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/// If <see langword="true"/>, a fixed anchor point has been defined.
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/// </summary>
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bool UsesFixedAnchor { get; set; }
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void CopyAdjustedSetting(IBindable target, object source)
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{
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if (source is IBindable sourceBindable)
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{
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// copy including transfer of default values.
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target.BindTo(sourceBindable);
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target.UnbindFrom(sourceBindable);
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}
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else
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{
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if (!(target is IParseable parseable))
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throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}.");
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parseable.Parse(source, CultureInfo.InvariantCulture);
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}
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}
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}
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}
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