1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 03:42:58 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs

72 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public class PlaylistsPlayer : RoomSubmittingPlayer
{
public Action Exited;
public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(playlistItem, configuration)
{
}
[BackgroundDependencyLoader]
private void load(IBindable<RulesetInfo> ruleset)
{
// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
if (ruleset.Value.ID != PlaylistItem.Ruleset.Value.ID)
throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
}
public override bool OnExiting(IScreen next)
{
if (base.OnExiting(next))
return true;
Exited?.Invoke();
return false;
}
protected override ResultsScreen CreateResults(ScoreInfo score)
{
Debug.Assert(RoomId.Value != null);
return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
}
protected override Score CreateScore()
{
var score = base.CreateScore();
score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
return score;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Exited = null;
}
}
}