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137 lines
4.2 KiB
C#
137 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
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{
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[Test]
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public void TestTernaryMenuItem()
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{
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OsuMenu menu = null;
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Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
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AddStep("create menu", () =>
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{
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state.Value = TernaryState.Indeterminate;
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Child = menu = new OsuMenu(Direction.Vertical, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Items = new[]
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{
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new TernaryStateMenuItem("First"),
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new TernaryStateMenuItem("Second") { State = { BindTarget = state } },
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new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } },
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}
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};
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});
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checkState(TernaryState.Indeterminate);
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click();
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checkState(TernaryState.True);
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click();
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checkState(TernaryState.False);
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click();
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checkState(TernaryState.True);
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click();
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checkState(TernaryState.False);
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AddStep("change state via bindable", () => state.Value = TernaryState.True);
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void click() =>
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AddStep("click", () =>
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{
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InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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void checkState(TernaryState expected)
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=> AddAssert($"state is {expected}", () => state.Value == expected);
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}
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[Test]
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public void TestCustomState()
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{
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AddStep("create menu", () =>
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{
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Child = new OsuMenu(Direction.Vertical, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Items = new[]
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{
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new TestMenuItem("First", MenuItemType.Standard, getNextState),
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new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } },
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new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } },
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}
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};
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});
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}
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private TestStates getNextState(TestStates state)
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{
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switch (state)
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{
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case TestStates.State1:
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return TestStates.State2;
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case TestStates.State2:
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return TestStates.State3;
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case TestStates.State3:
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return TestStates.State1;
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}
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return TestStates.State1;
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}
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private class TestMenuItem : StatefulMenuItem<TestStates>
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{
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public TestMenuItem(string text, MenuItemType type, Func<TestStates, TestStates> changeStateFunc)
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: base(text, changeStateFunc, type)
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{
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}
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public override IconUsage? GetIconForState(TestStates state)
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{
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switch (state)
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{
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case TestStates.State1:
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return FontAwesome.Solid.DiceOne;
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case TestStates.State2:
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return FontAwesome.Solid.DiceTwo;
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case TestStates.State3:
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return FontAwesome.Solid.DiceThree;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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}
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private enum TestStates
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{
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State1,
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State2,
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State3
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}
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}
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}
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