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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs
2020-05-16 18:17:12 +09:00

60 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Music;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuTestScene
{
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
[SetUp]
public void Setup() => Schedule(() =>
{
PlaylistOverlay overlay;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = overlay = new PlaylistOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
State = { Value = Visibility.Visible }
}
};
beatmapSets.Clear();
for (int i = 0; i < 100; i++)
{
beatmapSets.Add(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song {i + 1}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
DateAdded = DateTimeOffset.UtcNow,
});
}
overlay.BeatmapSets.BindTo(beatmapSets);
});
}
}