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osu-lazer/osu.Game/Screens/SelectV2/UpdateBeatmapSetButton.cs
2025-02-12 19:22:57 +09:00

199 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Screens.Select.Carousel;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
public partial class UpdateBeatmapSetButton : OsuAnimatedButton
{
private BeatmapSetInfo? beatmapSet;
public BeatmapSetInfo? BeatmapSet
{
get => beatmapSet;
set
{
beatmapSet = value;
if (IsLoaded)
beatmapChanged();
}
}
private SpriteIcon icon = null!;
private Box progressFill = null!;
[Resolved]
private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private LoginOverlay? loginOverlay { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
public UpdateBeatmapSetButton()
{
Size = new Vector2(75f, 22f);
}
private Bindable<bool> preferNoVideo = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
const float icon_size = 14;
preferNoVideo = config.GetBindable<bool>(OsuSetting.PreferNoVideo);
Content.Anchor = Anchor.Centre;
Content.Origin = Anchor.Centre;
Content.Shear = new Vector2(OsuGame.SHEAR, 0);
Content.AddRange(new Drawable[]
{
progressFill = new Box
{
Colour = Color4.White,
Alpha = 0.2f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Width = 0,
},
new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 5, Vertical = 3 },
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4),
Shear = new Vector2(-OsuGame.SHEAR, 0),
Children = new Drawable[]
{
new Container
{
Size = new Vector2(icon_size),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.SyncAlt,
Size = new Vector2(icon_size),
},
}
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.Default.With(weight: FontWeight.Bold),
Text = "Update",
}
}
},
});
Action = performUpdate;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapChanged();
}
private void beatmapChanged()
{
Alpha = beatmapSet?.AllBeatmapsUpToDate == false ? 1 : 0;
icon.Spin(4000, RotationDirection.Clockwise);
}
protected override bool OnHover(HoverEvent e)
{
icon.Spin(400, RotationDirection.Clockwise);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
icon.Spin(4000, RotationDirection.Clockwise);
base.OnHoverLost(e);
}
private bool updateConfirmed;
private void performUpdate()
{
Debug.Assert(beatmapSet != null);
if (!api.IsLoggedIn)
{
loginOverlay?.Show();
return;
}
if (dialogOverlay != null && beatmapSet.Status == BeatmapOnlineStatus.LocallyModified && !updateConfirmed)
{
dialogOverlay.Push(new UpdateLocalConfirmationDialog(() =>
{
updateConfirmed = true;
performUpdate();
}));
return;
}
updateConfirmed = false;
beatmapDownloader.DownloadAsUpdate(beatmapSet, preferNoVideo.Value);
attachExistingDownload();
}
private void attachExistingDownload()
{
Debug.Assert(beatmapSet != null);
var download = beatmapDownloader.GetExistingDownload(beatmapSet);
if (download != null)
{
Enabled.Value = false;
TooltipText = string.Empty;
download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100, Easing.OutQuint);
download.Failure += _ => attachExistingDownload();
}
else
{
Enabled.Value = true;
TooltipText = "Update beatmap with online changes";
progressFill.ResizeWidthTo(0, 100, Easing.OutQuint);
}
}
}
}