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osu-lazer/osu.Game/Screens/Edit/Compose/Components
Dean Herbert cd1c1bf534 Centralise cases of performing actions on the current selection
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901, but not fix it completely.
2021-02-26 14:15:13 +09:00
..
Timeline Merge branch 'master' into zero-spinner-slider 2021-02-05 09:40:55 -05:00
BeatDivisorControl.cs Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs 2020-03-18 00:04:03 +02:00
BlueprintContainer.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
CircularDistanceSnapGrid.cs Fix distance snap grid showing incorrect colouring 2020-01-28 11:59:21 +09:00
ComposeBlueprintContainer.cs Move default sample addition to inside PlacementBlueprint 2021-02-11 17:16:18 +09:00
DistanceSnapGrid.cs Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
DragBox.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
HitObjectOrderedSelectionContainer.cs Add comment + xmldoc 2020-11-18 13:37:15 +09:00
MoveSelectionEvent.cs Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
SelectionBox.cs Use yet another solution leveraging padding 2020-12-18 23:45:42 +01:00
SelectionBoxDragHandle.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionBoxDragHandleButton.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionHandler.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00