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By moving this to a central location, we can avoid invoking the EditorChangeHandler when there is no selection made. This helps alleviate the issue pointed out in https://github.com/ppy/osu/issues/11901, but not fix it completely. |
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Timeline | ||
BeatDivisorControl.cs | ||
BlueprintContainer.cs | ||
CircularDistanceSnapGrid.cs | ||
ComposeBlueprintContainer.cs | ||
DistanceSnapGrid.cs | ||
DragBox.cs | ||
HitObjectOrderedSelectionContainer.cs | ||
MoveSelectionEvent.cs | ||
SelectionBox.cs | ||
SelectionBoxDragHandle.cs | ||
SelectionBoxDragHandleButton.cs | ||
SelectionHandler.cs |