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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs
2021-04-05 11:41:40 +09:00

38 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class DrawablePippidonRuleset : DrawableRuleset<PippidonHitObject>
{
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PippidonPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new PippidonPlayfield();
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay);
public override DrawableHitObject<PippidonHitObject> CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo);
}
}