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518dc17518
Redesign editor timelines to address most frequent user complaints
97 lines
3.5 KiB
C#
97 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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{
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internal partial class BottomBar : CompositeDrawable
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{
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public TestGameplayButton TestGameplayButton { get; private set; } = null!;
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private IBindable<bool> saveInProgress = null!;
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private Bindable<bool> composerFocusMode = null!;
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[BackgroundDependencyLoader]
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private void load(Editor editor)
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{
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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RelativeSizeAxes = Axes.X;
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Height = 50;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.2f),
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Type = EdgeEffectType.Shadow,
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Radius = 10f,
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};
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 150),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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new SummaryTimeline { RelativeSizeAxes = Axes.Both },
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new PlaybackControl { RelativeSizeAxes = Axes.Both },
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TestGameplayButton = new TestGameplayButton
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1),
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Action = editor.TestGameplay,
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}
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},
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}
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}
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};
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saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy();
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composerFocusMode = editor.ComposerFocusMode.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
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composerFocusMode.BindValueChanged(_ =>
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{
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// Transforms should be kept in sync with other usages of composer focus mode.
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foreach (var c in this.ChildrenOfType<BottomBarContainer>())
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{
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if (!composerFocusMode.Value)
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c.Background.FadeIn(750, Easing.OutQuint);
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else
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c.Background.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
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}
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}, true);
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}
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}
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}
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