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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneScorePanel.cs

115 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneScorePanel : OsuTestScene
{
private ScorePanel panel;
[Test]
public void TestDRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.5, Rank = ScoreRank.D };
addPanelStep(score);
}
[Test]
public void TestCRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.75, Rank = ScoreRank.C };
addPanelStep(score);
}
[Test]
public void TestBRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.85, Rank = ScoreRank.B };
addPanelStep(score);
}
[Test]
public void TestARank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
addPanelStep(score);
}
[Test]
public void TestSRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.975, Rank = ScoreRank.S };
addPanelStep(score);
}
[Test]
public void TestAlmostSSRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.9999, Rank = ScoreRank.S };
addPanelStep(score);
}
[Test]
public void TestSSRank()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 1, Rank = ScoreRank.X };
addPanelStep(score);
}
[Test]
public void TestAllHitResults()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Statistics = { [HitResult.Perfect] = 350, [HitResult.Ok] = 200 } };
addPanelStep(score);
}
[Test]
public void TestContractedPanel()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
addPanelStep(score, PanelState.Contracted);
}
[Test]
public void TestExpandAndContract()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
addPanelStep(score, PanelState.Contracted);
AddWaitStep("wait for transition", 10);
AddStep("expand panel", () => panel.State = PanelState.Expanded);
AddWaitStep("wait for transition", 10);
AddStep("contract panel", () => panel.State = PanelState.Contracted);
AddWaitStep("wait for transition", 10);
}
private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
{
Child = panel = new ScorePanel(score, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
State = state
};
});
}
}