1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModAutoplay.cs
2021-11-07 16:15:57 +03:00

36 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Replays;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
public override IconUsage? Icon => OsuIcon.ModAuto;
public override ModType Type => ModType.Automation;
public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
public bool PerformFail() => false;
public bool RestartOnFail => false;
public override bool UserPlayable => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score { Replay = new Replay() };
}
}