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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerSettingsOverlay : VisibilityContainer
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{
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private const int fade_duration = 200;
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public readonly VisualSettings VisualSettings;
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protected override Container<Drawable> Content => content;
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private readonly FillFlowContainer content;
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public PlayerSettingsOverlay()
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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AutoSizeAxes = Axes.Both;
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InternalChild = content = new FillFlowContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new PlayerSettingsGroup[]
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{
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VisualSettings = new VisualSettings { Expanded = { Value = false } },
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new AudioSettings { Expanded = { Value = false } }
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}
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};
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}
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protected override void PopIn() => this.FadeIn(fade_duration);
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protected override void PopOut() => this.FadeOut(fade_duration);
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public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
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}
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}
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