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212 lines
7.6 KiB
C#
212 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.TeamWin;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Gameplay
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{
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public class GameplayScreen : BeatmapInfoScreen
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{
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private readonly BindableBool warmup = new BindableBool();
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
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private OsuButton warmupButton;
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private MatchIPCInfo ipc;
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private readonly Color4 red = new Color4(186, 0, 18, 255);
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private readonly Color4 blue = new Color4(17, 136, 170, 255);
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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[Resolved]
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private TournamentMatchChatDisplay chat { get; set; }
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, MatchIPCInfo ipc)
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{
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this.ipc = ipc;
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AddRangeInternal(new Drawable[]
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{
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new MatchHeader(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Y = 5,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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RelativeSizeAxes = Axes.X,
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Height = 512,
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Colour = new Color4(0, 255, 0, 255),
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Y = -4,
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Children = new Drawable[]
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{
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new Circle
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{
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Name = "top bar red",
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RelativeSizeAxes = Axes.X,
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Height = 8,
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Width = 0.5f,
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Colour = red,
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},
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new Circle
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{
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Name = "top bar blue",
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RelativeSizeAxes = Axes.X,
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Height = 8,
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Width = 0.5f,
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Colour = blue,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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}
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},
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}
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},
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scoreDisplay = new MatchScoreDisplay
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{
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Y = -60,
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Scale = new Vector2(0.8f),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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new ControlPanel
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{
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Children = new Drawable[]
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{
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warmupButton = new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Toggle warmup",
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Action = () => warmup.Toggle()
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},
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new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Toggle chat",
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Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; }
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}
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}
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}
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});
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State.BindTo(ipc.State);
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State.BindValueChanged(stateChanged, true);
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currentMatch.BindValueChanged(m =>
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{
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warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
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scheduledOperation?.Cancel();
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});
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currentMatch.BindTo(ladder.CurrentMatch);
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warmup.BindValueChanged(w => warmupButton.Alpha = !w.NewValue ? 0.5f : 1, true);
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}
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private ScheduledDelegate scheduledOperation;
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private MatchScoreDisplay scoreDisplay;
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private TourneyState lastState;
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private void stateChanged(ValueChangedEvent<TourneyState> state)
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{
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try
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{
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if (state.NewValue == TourneyState.Ranking)
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{
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if (warmup.Value) return;
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if (ipc.Score1.Value > ipc.Score2.Value)
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currentMatch.Value.Team1Score.Value++;
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else
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currentMatch.Value.Team2Score.Value++;
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}
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scheduledOperation?.Cancel();
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void expand()
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{
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chat?.Expand();
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using (BeginDelayedSequence(300, true))
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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}
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}
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void contract()
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat?.BeginDelayedSequence(500))
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chat?.Contract();
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}
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switch (state.NewValue)
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{
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case TourneyState.Idle:
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contract();
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const float delay_before_progression = 4000;
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// if we've returned to idle and the last screen was ranking
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// we should automatically proceed after a short delay
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if (lastState == TourneyState.Ranking && !warmup.Value)
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{
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if (currentMatch.Value?.Completed.Value == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
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else if (currentMatch.Value?.Completed.Value == false)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
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}
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break;
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case TourneyState.Ranking:
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scheduledOperation = Scheduler.AddDelayed(contract, 10000);
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break;
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default:
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chat.Expand();
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expand();
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break;
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}
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}
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finally
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{
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lastState = state.NewValue;
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}
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}
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}
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}
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