mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 15:32:57 +08:00
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Overlays;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
|
{
|
|
public class AttributeProgressBar : ProgressBar
|
|
{
|
|
private readonly ControlPoint controlPoint;
|
|
|
|
public AttributeProgressBar(ControlPoint controlPoint)
|
|
: base(false)
|
|
{
|
|
this.controlPoint = controlPoint;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours, OverlayColourProvider overlayColours)
|
|
{
|
|
Anchor = Anchor.CentreLeft;
|
|
Origin = Anchor.CentreLeft;
|
|
|
|
Masking = true;
|
|
|
|
RelativeSizeAxes = Axes.None;
|
|
|
|
Size = new Vector2(80, 8);
|
|
CornerRadius = Height / 2;
|
|
|
|
BackgroundColour = overlayColours.Background6;
|
|
FillColour = controlPoint.GetRepresentingColour(colours);
|
|
}
|
|
}
|
|
}
|