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osu-lazer/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs
2022-06-17 16:37:17 +09:00

30 lines
829 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling
{
public interface IScrollingInfo
{
/// <summary>
/// The direction <see cref="HitObject"/>s should scroll in.
/// </summary>
IBindable<ScrollingDirection> Direction { get; }
/// <summary>
///
/// </summary>
IBindable<double> TimeRange { get; }
/// <summary>
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
/// </summary>
IScrollAlgorithm Algorithm { get; }
}
}