mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 00:42:53 +08:00
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
/// <summary>
|
|
/// Text that is shown as judgement when a hit object is hit or missed.
|
|
/// </summary>
|
|
public class DrawableTaikoJudgement : DrawableJudgement
|
|
{
|
|
protected override void ApplyHitAnimations()
|
|
{
|
|
this.MoveToY(-100, 500);
|
|
base.ApplyHitAnimations();
|
|
}
|
|
|
|
protected override Drawable CreateDefaultJudgement(HitResult result) => new TaikoJudgementPiece(result);
|
|
|
|
private class TaikoJudgementPiece : DefaultJudgementPiece
|
|
{
|
|
public TaikoJudgementPiece(HitResult result)
|
|
: base(result)
|
|
{
|
|
}
|
|
|
|
public override void PlayAnimation()
|
|
{
|
|
if (Result != HitResult.Miss)
|
|
{
|
|
JudgementText.ScaleTo(0.9f);
|
|
JudgementText.ScaleTo(1, 500, Easing.OutElastic);
|
|
}
|
|
|
|
base.PlayAnimation();
|
|
}
|
|
}
|
|
}
|
|
}
|