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119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTooShortSpinnersTest
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{
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private CheckTooShortSpinners check;
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private IBeatmapDifficultyInfo difficulty;
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[SetUp]
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public void Setup()
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{
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check = new CheckTooShortSpinners();
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difficulty = new BeatmapDifficulty();
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}
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[Test]
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public void TestLongSpinner()
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{
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Spinner spinner = new Spinner { StartTime = 0, Duration = 4000 };
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spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
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assertOk(new List<HitObject> { spinner }, difficulty);
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}
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[Test]
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public void TestShortSpinner()
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{
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Spinner spinner = new Spinner { StartTime = 0, Duration = 750 };
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spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
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assertOk(new List<HitObject> { spinner }, difficulty);
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}
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[Test]
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public void TestVeryShortSpinner()
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{
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// Spinners at a certain duration only get 1000 points if approached by auto at a certain angle, making it difficult to determine.
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Spinner spinner = new Spinner { StartTime = 0, Duration = 475 };
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spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
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assertVeryShort(new List<HitObject> { spinner }, difficulty);
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}
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[Test]
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public void TestTooShortSpinner()
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{
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Spinner spinner = new Spinner { StartTime = 0, Duration = 400 };
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spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
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assertTooShort(new List<HitObject> { spinner }, difficulty);
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}
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[Test]
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public void TestTooShortSpinnerVaryingOd()
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{
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const double duration = 450;
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var difficultyLowOd = new BeatmapDifficulty { OverallDifficulty = 1 };
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Spinner spinnerLowOd = new Spinner { StartTime = 0, Duration = duration };
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spinnerLowOd.ApplyDefaults(new ControlPointInfo(), difficultyLowOd);
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var difficultyHighOd = new BeatmapDifficulty { OverallDifficulty = 10 };
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Spinner spinnerHighOd = new Spinner { StartTime = 0, Duration = duration };
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spinnerHighOd.ApplyDefaults(new ControlPointInfo(), difficultyHighOd);
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assertOk(new List<HitObject> { spinnerLowOd }, difficultyLowOd);
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assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
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}
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private void assertOk(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
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}
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private void assertVeryShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
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}
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private void assertTooShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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