mirror of
https://github.com/ppy/osu.git
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240 lines
7.4 KiB
C#
240 lines
7.4 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.GameModes;
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using osu.Game.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface.Volume;
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using osu.Game.Database;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Timing;
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using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using OpenTK;
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using System.Linq;
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namespace osu.Game
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{
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public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
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private ChatOverlay chat;
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private MusicController musicController;
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private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
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private Intro intro => modeStack as Intro;
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private OsuGameMode modeStack;
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private VolumeControl volume;
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public Bindable<PlayMode> PlayMode;
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string[] args;
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private OptionsOverlay options;
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public OsuGame(string[] args = null)
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{
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this.args = args;
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}
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public void ToggleOptions() => options.ToggleVisibility();
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[BackgroundDependencyLoader]
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private void load()
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{
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if (!Host.IsPrimaryInstance)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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Environment.Exit(0);
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}
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if (args?.Length > 0)
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ImportBeatmaps(args);
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Dependencies.Cache(this);
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PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
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}
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public void ImportBeatmaps(params string[] paths)
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{
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Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(paths); });
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new Drawable[] {
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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ActionRequested = delegate(InputState state) { volume.Adjust(state); }
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},
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mainContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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volume = new VolumeControl(),
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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}
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});
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(modeStack = new Intro()).Preload(this, d =>
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{
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modeStack.ModePushed += modeAdded;
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modeStack.Exited += modeRemoved;
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mainContent.Add(modeStack);
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});
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//overlay elements
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(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController()
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{
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Depth = -2,
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Position = new Vector2(0, Toolbar.HEIGHT),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}).Preload(this, overlayContent.Add);
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Dependencies.Cache(options);
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Dependencies.Cache(musicController);
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(Toolbar = new Toolbar
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{
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Depth = -3,
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OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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}).Preload(this, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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PlayMode.TriggerChange();
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overlayContent.Add(Toolbar);
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});
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options.StateChanged += delegate
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{
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switch (options.State)
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{
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case Visibility.Hidden:
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intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
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break;
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case Visibility.Visible:
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intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
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break;
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}
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};
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Cursor.Alpha = 0;
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}
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private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.F8:
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chat.ToggleVisibility();
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return true;
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case Key.PageUp:
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case Key.PageDown:
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var rate = ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate * (args.Key == Key.PageUp ? 1.1f : 0.9f);
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((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate = rate;
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Logger.Log($@"Adjusting game clock to {rate}", LoggingTarget.Debug);
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return true;
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}
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.O:
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options.ToggleVisibility();
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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public Action<GameMode> ModeChanged;
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private Container mainContent;
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private Container overlayContent;
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private void modeChanged(GameMode newMode)
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{
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// - Ability to change window size
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// - Ability to adjust music playback
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// - Frame limiter changes
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//central game mode change logic.
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if ((newMode as OsuGameMode)?.ShowOverlays != true)
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{
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Toolbar.State = Visibility.Hidden;
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musicController.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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}
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else
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{
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Toolbar.State = Visibility.Visible;
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}
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Cursor.FadeIn(100);
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ModeChanged?.Invoke(newMode);
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if (newMode == null)
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Host.Exit();
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}
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protected override bool OnExiting()
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{
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if (!intro.DidLoadMenu || intro.ChildGameMode != null)
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{
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Scheduler.Add(delegate
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{
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intro.MakeCurrent();
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});
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return true;
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}
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return base.OnExiting();
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}
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private void modeAdded(GameMode newMode)
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{
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newMode.ModePushed += modeAdded;
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newMode.Exited += modeRemoved;
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modeChanged(newMode);
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}
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private void modeRemoved(GameMode newMode)
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{
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modeChanged(newMode);
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}
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}
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}
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