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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs
T
Dean Herbert d27d0f40c1 Switch multiplayer to use song select v2 (#36747)
Tests pass and seems to work. Need to do a bit more self-testing for
higher confidence, but in theory..

Closes https://github.com/ppy/osu/issues/34035.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-03 13:41:48 +09:00

207 lines
8.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneFreeModSelectOverlay : ScreenTestScene
{
private TestFreeModSelectOverlayScreen screen = null!;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
private readonly Bindable<IReadOnlyList<Mod>> freeMods = new Bindable<IReadOnlyList<Mod>>([]);
private FreeModSelectOverlay freeModSelectOverlay => screen.Overlay;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGameBase)
{
availableMods.BindTo(osuGameBase.AvailableMods);
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset selected mods", () => freeMods.Value = []);
}
[Test]
public void TestFreeModSelect()
{
createFreeModSelect();
AddUntilStep("all visible mods are playable",
() => this.ChildrenOfType<ModPanel>()
.Where(panel => panel.IsPresent)
.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
}
[Test]
public void TestCustomisationNotAvailable()
{
createFreeModSelect();
AddStep("select difficulty adjust", () => freeModSelectOverlay.SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddWaitStep("wait some", 3);
AddAssert("customisation area not expanded",
() => this.ChildrenOfType<ModCustomisationPanel>().Single().ExpandedState.Value,
() => Is.EqualTo(ModCustomisationPanel.ModCustomisationPanelState.Collapsed));
}
[Test]
public void TestSelectAllButtonUpdatesStateWhenSearchTermChanged()
{
createFreeModSelect();
AddStep("apply search term", () => freeModSelectOverlay.SearchTerm = "ea");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestSelectDeselectAllViaKeyboard()
{
createFreeModSelect();
AddStep("kill search bar focus", () => freeModSelectOverlay.SearchTextBox.KillFocus());
AddStep("press ctrl+a", () => InputManager.Keys(PlatformAction.SelectAll));
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
}
[Test]
public void TestSelectDeselectAll()
{
createFreeModSelect();
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
private void createFreeModSelect()
{
AddStep("create free mod select screen", () => LoadScreen(screen = new TestFreeModSelectOverlayScreen
{
FreeMods = { BindTarget = freeMods },
}));
AddUntilStep("wait until screen is loaded", () => screen.IsLoaded, () => Is.True);
AddStep("show overlay", () => freeModSelectOverlay.Show());
AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
&& freeModSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
}
private bool assertAllAvailableModsSelected()
{
var allAvailableMods = availableMods.Value
.Where(pair => pair.Key != ModType.System)
.SelectMany(pair => ModUtils.FlattenMods(pair.Value))
.Where(mod => mod.UserPlayable && mod.HasImplementation)
.ToList();
if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count)
return false;
foreach (var availableMod in allAvailableMods)
{
if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))
return false;
}
return true;
}
private partial class TestFreeModSelectOverlayScreen : OsuScreen
{
public override bool ShowFooter => true;
public FreeModSelectOverlay Overlay = null!;
private IDisposable? overlayRegistration;
public readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>([]);
[Resolved]
private IOverlayManager? overlayManager { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(Overlay = new FreeModSelectOverlay
{
SelectedMods = { BindTarget = FreeMods }
});
}
protected override void LoadComplete()
{
base.LoadComplete();
overlayRegistration = overlayManager?.RegisterBlockingOverlay(Overlay);
}
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() =>
[
new FooterButtonFreeMods(Overlay)
{
FreeMods = { BindTarget = FreeMods },
},
];
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
overlayRegistration?.Dispose();
}
}
}
}