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d262956146
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children. New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive. - LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`). - The signature of `Clear` is changed, and it is now always not disposing the children immediately.
123 lines
3.7 KiB
C#
123 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Diagnostics;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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namespace osu.Game.Rulesets.Objects.Pooling
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{
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/// <summary>
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/// A <see cref="PoolableDrawable"/> that is controlled by <see cref="Entry"/> to implement drawable pooling and replay rewinding.
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/// </summary>
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/// <typeparam name="TEntry">The <see cref="LifetimeEntry"/> type storing state and controlling this drawable.</typeparam>
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public abstract class PoolableDrawableWithLifetime<TEntry> : PoolableDrawable where TEntry : LifetimeEntry
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{
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/// <summary>
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/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// </summary>
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public TEntry? Entry { get; private set; }
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/// <summary>
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/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// When an initial entry is specified in the constructor, <see cref="Entry"/> is set but not applied until loading is completed.
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/// </summary>
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protected bool HasEntryApplied { get; private set; }
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public override double LifetimeStart
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{
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get => base.LifetimeStart;
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set => setLifetime(value, LifetimeEnd);
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}
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public override double LifetimeEnd
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{
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get => base.LifetimeEnd;
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set => setLifetime(LifetimeStart, value);
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}
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveCompletedTransforms => false;
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protected PoolableDrawableWithLifetime(TEntry? initialEntry = null)
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{
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Entry = initialEntry;
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}
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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// Apply the initial entry given in the constructor.
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if (Entry != null && !HasEntryApplied)
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Apply(Entry);
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}
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/// <summary>
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/// Applies a new entry to be represented by this drawable.
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/// If there is an existing entry applied, the entry will be replaced.
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/// </summary>
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public void Apply(TEntry entry)
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{
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if (HasEntryApplied)
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free();
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setLifetime(entry.LifetimeStart, entry.LifetimeEnd);
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Entry = entry;
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OnApply(entry);
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HasEntryApplied = true;
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}
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protected sealed override void FreeAfterUse()
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{
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base.FreeAfterUse();
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// We preserve the existing entry in case we want to move a non-pooled drawable between different parent drawables.
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if (HasEntryApplied && IsInPool)
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free();
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}
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/// <summary>
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/// Invoked to apply a new entry to this drawable.
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/// </summary>
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protected virtual void OnApply(TEntry entry)
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{
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}
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/// <summary>
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/// Invoked to revert application of the entry to this drawable.
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/// </summary>
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protected virtual void OnFree(TEntry entry)
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{
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}
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private void setLifetime(double start, double end)
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{
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base.LifetimeStart = start;
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base.LifetimeEnd = end;
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if (Entry != null)
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{
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Entry.LifetimeStart = start;
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Entry.LifetimeEnd = end;
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}
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}
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private void free()
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{
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Debug.Assert(Entry != null && HasEntryApplied);
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OnFree(Entry);
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Entry = null;
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setLifetime(double.MaxValue, double.MaxValue);
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HasEntryApplied = false;
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}
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}
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}
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