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osu-lazer/osu.Game/Beatmaps/ControlPoints/IControlPoint.cs
Dean Herbert ec3761ced9 Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
2022-10-18 16:01:05 +09:00

14 lines
386 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps.ControlPoints
{
public interface IControlPoint
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time { get; }
}
}