mirror of
https://github.com/ppy/osu.git
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196 lines
6.7 KiB
C#
196 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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namespace osu.Game.Screens.SelectV2.Footer
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{
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public partial class BeatmapOptionsPopover : OsuPopover
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{
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private FillFlowContainer buttonFlow = null!;
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private readonly ScreenFooterButtonOptions footerButton;
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private WorkingBeatmap beatmapWhenOpening = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton)
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{
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this.footerButton = footerButton;
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}
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[BackgroundDependencyLoader]
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private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours, BeatmapManager? beatmapManager)
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{
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Content.Padding = new MarginPadding(5);
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Child = buttonFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(3),
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};
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beatmapWhenOpening = beatmap.Value;
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addHeader(CommonStrings.General);
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addButton(SongSelectStrings.ManageCollections, FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show());
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addHeader(SongSelectStrings.ForAllDifficulties, beatmapWhenOpening.BeatmapSetInfo.ToString());
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addButton(SongSelectStrings.DeleteBeatmap, FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(beatmapWhenOpening.BeatmapSetInfo), colours.Red1);
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addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName);
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// TODO: make work, and make show "unplayed" or "played" based on status.
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addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null);
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addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1);
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if (songSelect != null && songSelect.AllowEditing)
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addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo));
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addButton(WebCommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, () => beatmapManager?.Hide(beatmapWhenOpening.BeatmapInfo));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(this));
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beatmap.BindValueChanged(_ => Hide());
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}
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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private void addHeader(LocalisableString text, string? context = null)
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{
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var textFlow = new OsuTextFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding(10),
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};
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textFlow.AddText(text, t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold));
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if (context != null)
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{
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textFlow.NewLine();
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textFlow.AddText(context, t =>
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{
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t.Colour = overlayColourProvider.Content2;
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t.Font = t.Font.With(size: 13);
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});
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}
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buttonFlow.Add(textFlow);
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}
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private void addButton(LocalisableString text, IconUsage icon, Action? action, Color4? colour = null)
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{
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var button = new OptionButton
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{
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Text = text,
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Icon = icon,
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TextColour = colour,
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Action = () =>
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{
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Scheduler.AddDelayed(Hide, 50);
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action?.Invoke();
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},
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};
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buttonFlow.Add(button);
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}
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private partial class OptionButton : OsuButton
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{
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public IconUsage Icon { get; init; }
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public Color4? TextColour { get; init; }
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public OptionButton()
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{
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Size = new Vector2(265, 50);
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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BackgroundColour = colourProvider.Background3;
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SpriteText.Colour = TextColour ?? Color4.White;
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Content.CornerRadius = 10;
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Add(new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(17),
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X = 15,
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Icon = Icon,
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Colour = TextColour ?? Color4.White,
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});
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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X = 40
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
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if (e.ControlPressed) return false;
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if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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int requested = e.Key - Key.Number1;
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OptionButton? found = buttonFlow.Children.OfType<OptionButton>().ElementAtOrDefault(requested);
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if (found != null)
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{
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found.TriggerClick();
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return true;
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}
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}
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return base.OnKeyDown(e);
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}
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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{
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base.UpdateState(state);
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footerButton.OverlayState.Value = state.NewValue;
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}
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}
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}
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