1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:33:21 +08:00
osu-lazer/osu.Game/Screens/Play/GameplayOffsetControl.cs
2023-12-24 03:00:51 +09:00

108 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
/// <summary>
/// This provides the ability to change the offset while in gameplay.
/// Eventually this should be replaced with all settings from PlayerLoader being accessible from the game.
/// </summary>
internal partial class GameplayOffsetControl : VisibilityContainer
{
protected override bool StartHidden => true;
public override bool PropagateNonPositionalInputSubTree => true;
// Disable interaction for now to avoid any funny business with slider bar dragging.
public override bool PropagatePositionalInputSubTree => false;
private BeatmapOffsetControl offsetControl = null!;
private OsuTextFlowContainer text = null!;
private ScheduledDelegate? hideOp;
public GameplayOffsetControl()
{
AutoSizeAxes = Axes.Y;
Width = SettingsToolboxGroup.CONTAINER_WIDTH;
Masking = true;
CornerRadius = 5;
// Allow BeatmapOffsetControl to handle keyboard input.
AlwaysPresent = true;
Anchor = Anchor.CentreRight;
Origin = Anchor.CentreRight;
X = 100;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider? colourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.8f,
Colour = colourProvider?.Background4 ?? Color4.Black,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Spacing = new Vector2(5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl(),
text = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
}
}
},
};
offsetControl.Current.BindValueChanged(val =>
{
text.Text = BeatmapOffsetControl.GetOffsetExplanatoryText(val.NewValue);
Show();
hideOp?.Cancel();
hideOp = Scheduler.AddDelayed(Hide, 500);
});
}
protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint)
.MoveToX(0, 500, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(500, Easing.InQuint)
.MoveToX(100, 500, Easing.InQuint);
}
}
}