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osu-lazer/osu.Game/Screens/Footer/ScreenFooter.cs

82 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Footer
{
public partial class ScreenFooter : InputBlockingContainer
{
//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
private const int height = 50;
private const int padding = 80;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
/// <param name="button">The button to be added.</param>
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null)
{
if (overlay != null)
{
overlays.Add(overlay);
button.Action = () => showOverlay(overlay);
button.OverlayState.BindTo(overlay.State);
}
buttons.Add(button);
}
private void showOverlay(OverlayContainer overlay)
{
foreach (var o in overlays)
{
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}
private FillFlowContainer<ScreenFooterButton> buttons = null!;
public ScreenFooter()
{
RelativeSizeAxes = Axes.X;
Height = height;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
buttons = new FillFlowContainer<ScreenFooterButton>
{
Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
AutoSizeAxes = Axes.Both
}
};
}
}
}