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421 lines
14 KiB
C#
421 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineHitObjectBlueprint : SelectionBlueprint
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{
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private readonly Circle circle;
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[UsedImplicitly]
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private readonly Bindable<double> startTime;
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public Action<DragEvent> OnDragHandled;
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private readonly DragBar dragBar;
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private readonly List<Container> shadowComponents = new List<Container>();
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private DrawableHitObject drawableHitObject;
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private Bindable<Color4> comboColour;
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private readonly Container mainComponents;
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private readonly OsuSpriteText comboIndexText;
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private Bindable<int> comboIndex;
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private const float thickness = 5;
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private const float shadow_radius = 5;
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private const float circle_size = 24;
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public TimelineHitObjectBlueprint(HitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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startTime = hitObject.StartTimeBindable.GetBoundCopy();
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startTime.BindValueChanged(time => X = (float)time.NewValue, true);
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddRangeInternal(new Drawable[]
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{
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mainComponents = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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comboIndexText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
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},
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});
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circle = new Circle
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{
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Size = new Vector2(circle_size),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = Color4.Black
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},
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};
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shadowComponents.Add(circle);
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if (hitObject is IHasDuration)
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{
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DragBar dragBarUnderlay;
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Container extensionBar;
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mainComponents.AddRange(new Drawable[]
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{
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extensionBar = new Container
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{
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Masking = true,
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Size = new Vector2(1, thickness),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = Color4.Black
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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circle,
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// only used for drawing the shadow
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dragBarUnderlay = new DragBar(null),
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// cover up the shadow on the join
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new Box
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{
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Height = thickness,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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},
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dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) },
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});
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shadowComponents.Add(dragBarUnderlay);
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shadowComponents.Add(extensionBar);
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}
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else
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{
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mainComponents.Add(circle);
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}
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updateShadows();
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}
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[BackgroundDependencyLoader(true)]
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private void load(HitObjectComposer composer)
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{
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if (composer != null)
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{
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// best effort to get the drawable representation for grabbing colour and what not.
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drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (HitObject is IHasComboInformation comboInfo)
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{
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comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
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comboIndex.BindValueChanged(combo =>
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{
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comboIndexText.Text = (combo.NewValue + 1).ToString();
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}, true);
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}
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if (drawableHitObject != null)
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{
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comboColour = drawableHitObject.AccentColour.GetBoundCopy();
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comboColour.BindValueChanged(colour =>
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{
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if (HitObject is IHasDuration)
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mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
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else
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mainComponents.Colour = drawableHitObject.AccentColour.Value;
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var col = mainComponents.Colour.TopLeft.Linear;
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float brightness = col.R + col.G + col.B;
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// decide the combo index colour based on brightness?
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comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
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}, true);
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}
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}
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protected override void Update()
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{
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base.Update();
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// no bindable so we perform this every update
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float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime);
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if (Width != duration)
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{
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Width = duration;
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// kind of haphazard but yeah, no bindables.
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if (HitObject is IHasRepeats repeats)
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updateRepeats(repeats);
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}
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}
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private Container repeatsContainer;
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private void updateRepeats(IHasRepeats repeats)
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{
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repeatsContainer?.Expire();
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mainComponents.Add(repeatsContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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});
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for (int i = 0; i < repeats.RepeatCount; i++)
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{
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repeatsContainer.Add(new Circle
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{
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Size = new Vector2(circle_size / 2),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = (float)(i + 1) / (repeats.RepeatCount + 1),
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});
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}
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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base.ReceivePositionalInputAt(screenSpacePos) ||
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circle.ReceivePositionalInputAt(screenSpacePos) ||
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dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
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protected override void OnSelected()
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{
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updateShadows();
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}
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private void updateShadows()
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{
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foreach (var s in shadowComponents)
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{
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if (State == SelectionState.Selected)
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{
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s.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius / 2,
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Colour = Color4.Orange,
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};
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}
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else
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{
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s.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = shadow_radius,
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Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black
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};
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}
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}
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}
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protected override void OnDeselected()
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{
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updateShadows();
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}
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public override Quad SelectionQuad
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{
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get
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{
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// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
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var leftQuad = circle.ScreenSpaceDrawQuad;
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var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad;
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return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight),
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leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight));
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}
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}
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public class DragBar : Container
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{
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private readonly HitObject hitObject;
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[Resolved]
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private Timeline timeline { get; set; }
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public Action<DragEvent> OnDragHandled;
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public override bool HandlePositionalInput => hitObject != null;
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public DragBar(HitObject hitObject)
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{
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this.hitObject = hitObject;
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CornerRadius = 2;
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Masking = true;
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Size = new Vector2(5, 1);
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Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private bool hasMouseDown;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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hasMouseDown = true;
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updateState();
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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hasMouseDown = false;
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updateState();
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base.OnMouseUp(e);
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}
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private void updateState()
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{
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Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
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}
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected override bool OnDragStart(DragStartEvent e)
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{
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changeHandler?.BeginChange();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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OnDragHandled?.Invoke(e);
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if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
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{
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switch (hitObject)
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{
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case IHasRepeats repeatHitObject:
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// find the number of repeats which can fit in the requested time.
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var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
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var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
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if (proposedCount == repeatHitObject.RepeatCount)
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return;
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repeatHitObject.RepeatCount = proposedCount;
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beatmap.Update(hitObject);
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break;
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case IHasDuration endTimeHitObject:
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var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime)
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return;
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endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
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beatmap.Update(hitObject);
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break;
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}
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}
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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base.OnDragEnd(e);
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OnDragHandled?.Invoke(null);
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changeHandler?.EndChange();
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}
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}
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}
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}
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