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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModCustomisationPanel.cs

49 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneModCustomisationPanel : OsuManualInputManagerTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20f),
Child = new ModCustomisationPanel
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 400f,
State = { Value = Visibility.Visible },
SelectedMods = { BindTarget = SelectedMods },
}
};
});
[Test]
public void TestDisplay()
{
AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
AddStep("set DA", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("set FL+WU+DA+AD", () => SelectedMods.Value = new Mod[] { new OsuModFlashlight(), new ModWindUp(), new OsuModDifficultyAdjust(), new OsuModApproachDifferent() });
AddStep("set empty", () => SelectedMods.Value = Array.Empty<Mod>());
}
}
}