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osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
2017-03-04 05:01:55 -04:00

70 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System.Collections.Generic;
using osu.Game.Modes;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private FillFlowContainer<LeaderboardScoreDisplay> scrollFlow;
private LeaderboardScore[] scores;
public LeaderboardScore[] Scores
{
get { return scores; }
set
{
if (value == scores) return;
scores = value;
var scoreDisplays = new List<LeaderboardScoreDisplay>();
for (int i = 0; i < value.Length; i++)
{
scoreDisplays.Add(new LeaderboardScoreDisplay(value[i], i + 1));
}
scrollFlow.Children = scoreDisplays;
}
}
public Leaderboard()
{
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScoreDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
},
},
},
};
}
}
public class LeaderboardScore
{
public string Name;
public Texture Avatar;
public Texture Flag;
public Texture Badge;
public int Score;
public double Accuracy;
public int MaxCombo;
public IEnumerable<Mod> Mods;
}
}