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290 lines
11 KiB
C#
290 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using Key = osuTK.Input.Key;
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namespace osu.Game.Rulesets.Edit
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected EditorClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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private readonly List<Container> layerContainers = new List<Container>();
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private InputManager inputManager;
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private RadioButtonCollection toolboxCollection;
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protected HitObjectComposer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
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{
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Clock = EditorClock,
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ProcessCustomClock = false
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};
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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return;
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}
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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{
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LayerBelowRuleset,
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new FillFlowContainer
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{
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Name = "Sidebar",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
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}
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},
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new Container
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{
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Name = "Content",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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layerBelowRuleset,
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drawableRulesetWrapper,
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layerAboveRuleset
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}
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}
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 200),
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}
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};
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toolboxCollection.Items = CompositionTools
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.Prepend(new SelectTool())
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.Select(t => new RadioButton(t.Name, () => toolSelected(t)))
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.ToList();
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setSelectTool();
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EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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var item = toolboxCollection.Items.ElementAtOrDefault(e.Key - Key.Number1);
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if (item != null)
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{
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item.Select();
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return true;
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}
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}
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return base.OnKeyDown(e);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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layerContainers.ForEach(l =>
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{
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l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
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l.Origin = drawableRulesetWrapper.Playfield.Origin;
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l.Position = drawableRulesetWrapper.Playfield.Position;
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l.Size = drawableRulesetWrapper.Playfield.Size;
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});
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}
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private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
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{
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if (EditorBeatmap.SelectedHitObjects.Any())
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{
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// ensure in selection mode if a selection is made.
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setSelectTool();
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}
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}
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private void setSelectTool() => toolboxCollection.Items.First().Select();
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private void toolSelected(HitObjectCompositionTool tool)
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{
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BlueprintContainer.CurrentTool = tool;
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if (!(tool is SelectTool))
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EditorBeatmap.SelectedHitObjects.Clear();
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}
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public void BeginPlacement(HitObject hitObject)
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{
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EditorBeatmap.PlacementObject.Value = hitObject;
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}
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public void EndPlacement(HitObject hitObject, bool commit)
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{
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EditorBeatmap.PlacementObject.Value = null;
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if (commit)
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{
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EditorBeatmap.Add(hitObject);
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if (EditorClock.CurrentTime < hitObject.StartTime)
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EditorClock.SeekTo(hitObject.StartTime);
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}
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}
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public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null);
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
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return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
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}
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public override float DurationToDistance(double referenceTime, double duration)
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{
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
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return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
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}
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public override double DistanceToDuration(double referenceTime, float distance)
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{
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
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return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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{
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var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
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return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
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}
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}
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[Cached(typeof(HitObjectComposer))]
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[Cached(typeof(IPositionSnapProvider))]
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public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
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{
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internal HitObjectComposer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s.
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/// </summary>
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public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
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/// <summary>
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/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
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/// </summary>
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public abstract bool CursorInPlacementArea { get; }
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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public abstract float GetBeatSnapDistanceAt(double referenceTime);
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public abstract float DurationToDistance(double referenceTime, double duration);
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public abstract double DistanceToDuration(double referenceTime, float distance);
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public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
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public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
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}
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}
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