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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestCaseAutoJuiceStream : TestCasePlayer
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{
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public TestCaseAutoJuiceStream()
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: base(new CatchRuleset())
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{
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}
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protected override Beatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset.RulesetInfo
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}
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};
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for (int i = 0; i < 100; i++)
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{
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float width = (i % 10 + 1) / 20f;
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beatmap.HitObjects.Add(new JuiceStream
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{
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X = 0.5f - width / 2,
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
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},
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CurveType = CurveType.Linear,
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Distance = width * CatchPlayfield.BASE_WIDTH,
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StartTime = i * 2000,
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NewCombo = i % 8 == 0
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});
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}
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return beatmap;
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}
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(beatmap, ruleset);
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}
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}
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}
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