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osu-lazer/osu.Game/Screens/Loader.cs
Dean Herbert 49a5af60e2 Fix multiple order-of-execution issues with osu! logo
Also sets better defaults.
2017-11-13 18:43:16 +09:00

59 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Menu;
using OpenTK;
using osu.Framework.Screens;
namespace osu.Game.Screens
{
public class Loader : OsuScreen
{
private bool showDisclaimer;
public override bool ShowOverlays => false;
public Loader()
{
ValidForResume = false;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Triangles = false;
logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight;
logo.Position = new Vector2(-40);
logo.Scale = new Vector2(0.2f);
logo.FadeInFromZero(5000, Easing.OutQuint);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
if (showDisclaimer)
LoadComponentAsync(new Disclaimer(), d => Push(d));
else
LoadComponentAsync(new Intro(), d => Push(d));
}
protected override void LogoSuspending(OsuLogo logo)
{
base.LogoSuspending(logo);
logo.FadeOut(100);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
showDisclaimer = game.IsDeployedBuild;
}
}
}