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57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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namespace osu.Game.Tests.Visual
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{
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/// <summary>
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// </summary>
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public abstract class ScreenTestScene : OsuManualInputManagerTestScene
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{
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protected readonly OsuScreenStack Stack;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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[Cached]
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protected DialogOverlay DialogOverlay { get; private set; }
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protected ScreenTestScene()
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{
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base.Content.AddRange(new Drawable[]
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{
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Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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content = new Container { RelativeSizeAxes = Axes.Both },
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DialogOverlay = new DialogOverlay()
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});
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}
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protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
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[SetUpSteps]
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public virtual void SetUpSteps() => addExitAllScreensStep();
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[TearDownSteps]
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public virtual void TearDownSteps() => addExitAllScreensStep();
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private void addExitAllScreensStep()
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{
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AddUntilStep("exit all screens", () =>
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{
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if (Stack.CurrentScreen == null) return true;
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Stack.Exit();
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return false;
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});
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}
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}
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}
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