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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs
2021-08-17 17:42:23 +09:00

263 lines
9.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public class LayoutSettings : SettingsSubsection
{
protected override LocalisableString Header => GraphicsSettingsStrings.LayoutHeader;
private FillFlowContainer<SettingsSlider<float>> scalingSettings;
private readonly IBindable<Display> currentDisplay = new Bindable<Display>();
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
private Bindable<ScalingMode> scalingMode;
private Bindable<Size> sizeFullscreen;
private readonly BindableList<Size> resolutions = new BindableList<Size>(new[] { new Size(9999, 9999) });
[Resolved]
private OsuGameBase game { get; set; }
private SettingsDropdown<Size> resolutionDropdown;
private SettingsDropdown<WindowMode> windowModeDropdown;
private Bindable<float> scalingPositionX;
private Bindable<float> scalingPositionY;
private Bindable<float> scalingSizeX;
private Bindable<float> scalingSizeY;
private const int transition_duration = 400;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, GameHost host)
{
scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);
scalingSizeY = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY);
scalingPositionX = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX);
scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
if (host.Window != null)
{
currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
windowModes.BindTo(host.Window.SupportedWindowModes);
}
Children = new Drawable[]
{
windowModeDropdown = new SettingsDropdown<WindowMode>
{
LabelText = GraphicsSettingsStrings.ScreenMode,
ItemSource = windowModes,
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
},
resolutionDropdown = new ResolutionSettingsDropdown
{
LabelText = GraphicsSettingsStrings.Resolution,
ShowsDefaultIndicator = false,
ItemSource = resolutions,
Current = sizeFullscreen
},
new SettingsSlider<float, UIScaleSlider>
{
LabelText = GraphicsSettingsStrings.UIScaling,
TransferValueOnCommit = true,
Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
KeyboardStep = 0.01f,
Keywords = new[] { "scale", "letterbox" },
},
new SettingsEnumDropdown<ScalingMode>
{
LabelText = GraphicsSettingsStrings.ScreenScaling,
Current = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
Keywords = new[] { "scale", "letterbox" },
},
scalingSettings = new FillFlowContainer<SettingsSlider<float>>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
Children = new[]
{
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.HorizontalPosition,
Current = scalingPositionX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.VerticalPosition,
Current = scalingPositionY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.HorizontalScale,
Current = scalingSizeX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.VerticalScale,
Current = scalingSizeY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
windowModeDropdown.Current.BindValueChanged(mode =>
{
updateResolutionDropdown();
windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? GraphicsSettingsStrings.NotFullscreenNote : default;
}, true);
windowModes.BindCollectionChanged((sender, args) =>
{
if (windowModes.Count > 1)
windowModeDropdown.Show();
else
windowModeDropdown.Hide();
}, true);
currentDisplay.BindValueChanged(display => Schedule(() =>
{
resolutions.RemoveRange(1, resolutions.Count - 1);
if (display.NewValue != null)
{
resolutions.AddRange(display.NewValue.DisplayModes
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
.OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width))
.Select(m => m.Size)
.Distinct());
}
updateResolutionDropdown();
}), true);
scalingMode.BindValueChanged(mode =>
{
scalingSettings.ClearTransforms();
scalingSettings.AutoSizeDuration = transition_duration;
scalingSettings.AutoSizeEasing = Easing.OutQuint;
updateScalingModeVisibility();
});
// initial update bypasses transforms
updateScalingModeVisibility();
void updateResolutionDropdown()
{
if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
resolutionDropdown.Show();
else
resolutionDropdown.Hide();
}
void updateScalingModeVisibility()
{
if (scalingMode.Value == ScalingMode.Off)
scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
scalingSettings.ForEach(s => s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything);
}
}
private void bindPreviewEvent(Bindable<float> bindable)
{
bindable.ValueChanged += _ =>
{
switch (scalingMode.Value)
{
case ScalingMode.Gameplay:
showPreview();
break;
}
};
}
private Drawable preview;
private void showPreview()
{
if (preview?.IsAlive != true)
game.Add(preview = new ScalingPreview());
preview.FadeOutFromOne(1500);
preview.Expire();
}
private class ScalingPreview : ScalingContainer
{
public ScalingPreview()
{
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
};
}
}
private class UIScaleSlider : OsuSliderBar<float>
{
public override LocalisableString TooltipText => base.TooltipText + "x";
}
private class ResolutionSettingsDropdown : SettingsDropdown<Size>
{
protected override OsuDropdown<Size> CreateDropdown() => new ResolutionDropdownControl();
private class ResolutionDropdownControl : DropdownControl
{
protected override LocalisableString GenerateItemText(Size item)
{
if (item == new Size(9999, 9999))
return CommonStrings.Default;
return $"{item.Width}x{item.Height}";
}
}
}
}
}