mirror of
https://github.com/ppy/osu.git
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279 lines
9.6 KiB
C#
279 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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protected const int TRANSITION_DURATION = 200;
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private const int button_height = 70;
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private const float background_alpha = 0.75f;
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protected override bool BlockNonPositionalInput => true;
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protected override bool BlockScrollInput => false;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public Action OnRetry;
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public Action OnQuit;
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
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/// </summary>
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protected virtual Action BackAction => () => InternalButtons.Children.LastOrDefault()?.TriggerClick();
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Select"/> is triggered.
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/// </summary>
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protected virtual Action SelectAction => () => InternalButtons.Selected?.TriggerClick();
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public abstract string Header { get; }
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public abstract string Description { get; }
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protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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private FillFlowContainer retryCounterContainer;
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protected GameplayMenuOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = background_alpha,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 50),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = Header,
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Font = OsuFont.GetFont(size: 30),
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Spacing = new Vector2(5, 0),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Colour = colours.Yellow,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new OsuSpriteText
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{
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Text = Description,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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}
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}
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},
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InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.6f),
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Radius = 50
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},
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},
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retryCounterContainer = new FillFlowContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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}
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}
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},
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};
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State.ValueChanged += s => InternalButtons.Deselect();
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updateRetryCount();
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}
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private int retries;
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public int Retries
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{
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set
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{
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if (value == retries)
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return;
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retries = value;
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if (retryCounterContainer != null)
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updateRetryCount();
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}
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}
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protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In);
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protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In);
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// Don't let mouse down events through the overlay or people can click circles while paused.
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnMouseMove(MouseMoveEvent e) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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{
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var button = new Button
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{
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Text = text,
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ButtonColour = colour,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = delegate
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{
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action?.Invoke();
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Hide();
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}
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};
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InternalButtons.Add(button);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.SelectPrevious:
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InternalButtons.SelectPrevious();
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return true;
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case GlobalAction.SelectNext:
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InternalButtons.SelectNext();
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return true;
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case GlobalAction.Back:
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BackAction.Invoke();
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return true;
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case GlobalAction.Select:
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SelectAction.Invoke();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void updateRetryCount()
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{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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Font = OsuFont.GetFont(size: 18),
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},
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new OsuSpriteText
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{
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Text = "time".ToQuantity(retries),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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},
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new OsuSpriteText
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{
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Text = " in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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Font = OsuFont.GetFont(size: 18),
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}
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};
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}
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private class Button : DialogButton
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{
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// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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State = SelectionState.Selected;
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return base.OnMouseMove(e);
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}
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}
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[Resolved]
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private GlobalActionContainer globalAction { get; set; }
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case ScrollEvent _:
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if (ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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return globalAction.TriggerEvent(e);
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break;
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}
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return base.Handle(e);
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}
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}
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}
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