mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:17:27 +08:00
61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit
|
|
{
|
|
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
|
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
|
{
|
|
private DrawableManiaEditRuleset drawableRuleset;
|
|
|
|
public ManiaHitObjectComposer(Ruleset ruleset)
|
|
: base(ruleset)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the column that intersects a screen-space position.
|
|
/// </summary>
|
|
/// <param name="screenSpacePosition">The screen-space position.</param>
|
|
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
|
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
|
|
|
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
{
|
|
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
|
|
|
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
|
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
|
|
|
|
return drawableRuleset;
|
|
}
|
|
|
|
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
|
|
|
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
|
{
|
|
new NoteCompositionTool(),
|
|
new HoldNoteCompositionTool()
|
|
};
|
|
}
|
|
}
|