mirror of
https://github.com/ppy/osu.git
synced 2024-12-24 16:52:55 +08:00
107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Mods
|
|
{
|
|
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
|
{
|
|
public override string Name => @"Alternate";
|
|
public override string Acronym => @"AL";
|
|
public override string Description => @"Don't use the same key twice in a row!";
|
|
public override double ScoreMultiplier => 1.0;
|
|
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
|
|
public override ModType Type => ModType.Conversion;
|
|
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
|
|
|
private double firstObjectValidJudgementTime;
|
|
private IBindable<bool> isBreakTime;
|
|
private const double flash_duration = 1000;
|
|
private OsuAction? lastActionPressed;
|
|
private DrawableRuleset<OsuHitObject> ruleset;
|
|
|
|
private IFrameStableClock gameplayClock;
|
|
|
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
|
{
|
|
ruleset = drawableRuleset;
|
|
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
|
|
|
var firstHitObject = ruleset.Objects.FirstOrDefault();
|
|
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
|
|
|
|
gameplayClock = drawableRuleset.FrameStableClock;
|
|
}
|
|
|
|
public void ApplyToPlayer(Player player)
|
|
{
|
|
isBreakTime = player.IsBreakTime.GetBoundCopy();
|
|
isBreakTime.ValueChanged += e =>
|
|
{
|
|
if (e.NewValue)
|
|
lastActionPressed = null;
|
|
};
|
|
}
|
|
|
|
private bool checkCorrectAction(OsuAction action)
|
|
{
|
|
if (isBreakTime.Value)
|
|
return true;
|
|
|
|
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
|
|
return true;
|
|
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
break;
|
|
|
|
// Any action which is not left or right button should be ignored.
|
|
default:
|
|
return true;
|
|
}
|
|
|
|
if (lastActionPressed != action)
|
|
{
|
|
// User alternated correctly.
|
|
lastActionPressed = action;
|
|
return true;
|
|
}
|
|
|
|
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
|
|
return false;
|
|
}
|
|
|
|
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
|
|
{
|
|
private readonly OsuModAlternate mod;
|
|
|
|
public InputInterceptor(OsuModAlternate mod)
|
|
{
|
|
this.mod = mod;
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
|
// if the pressed action is incorrect, block it from reaching gameplay.
|
|
=> !mod.checkCorrectAction(e.Action);
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|