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55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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private readonly HitCirclePiece circlePiece;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = circlePiece = new HitCirclePiece();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override void Update()
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{
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base.Update();
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circlePiece.UpdateFrom(HitObject);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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EndPlacement(true);
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return true;
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}
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return base.OnMouseDown(e);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdateTimeAndPosition(result);
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HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
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}
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}
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}
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