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f4eb17d398
Set mouse confine mode at initialization Co-authored-by: Dean Herbert <pe@ppy.sh>
116 lines
4.6 KiB
C#
116 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class MouseSettings : SettingsSubsection
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{
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<double> sensitivityBindable = new BindableDouble();
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private Bindable<string> ignoredInputHandlers;
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private Bindable<WindowMode> windowMode;
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private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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var configSensitivity = config.GetBindable<double>(FrameworkSetting.CursorSensitivity);
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// use local bindable to avoid changing enabled state of game host's bindable.
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sensitivityBindable = configSensitivity.GetUnboundCopy();
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configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue);
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sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue);
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Raw input",
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Current = rawInputToggle
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},
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new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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Current = sensitivityBindable
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},
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new SettingsCheckbox
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{
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LabelText = "Map absolute input to window",
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Current = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
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},
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confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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windowMode.BindValueChanged(mode => confineMouseModeSetting.Alpha = mode.NewValue == WindowMode.Fullscreen ? 0 : 1, true);
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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{
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rawInputToggle.Disabled = true;
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sensitivityBindable.Disabled = true;
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}
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else
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{
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OsuTKRawMouseHandler";
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const string standard_mouse_handlers = @"OsuTKMouseHandler MouseHandler";
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ignoredInputHandlers.Value = enabled.NewValue ? standard_mouse_handlers : raw_mouse_handler;
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};
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ignoredInputHandlers = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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ignoredInputHandlers.ValueChanged += handler =>
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{
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bool raw = !handler.NewValue.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivityBindable.Disabled = !raw;
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};
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ignoredInputHandlers.TriggerChange();
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}
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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TransferValueOnCommit = true;
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Disabled ? "enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
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}
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}
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}
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