mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:12:57 +08:00
175 lines
5.4 KiB
C#
175 lines
5.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Beatmaps.IO;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using OpenTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Menu
|
|
{
|
|
public class Intro : OsuScreen
|
|
{
|
|
private readonly OsuLogo logo;
|
|
|
|
public const string MENU_MUSIC_BEATMAP_HASH = "21c1271b91234385978b5418881fdd88";
|
|
|
|
/// <summary>
|
|
/// Whether we have loaded the menu previously.
|
|
/// </summary>
|
|
internal bool DidLoadMenu;
|
|
|
|
private MainMenu mainMenu;
|
|
private SampleChannel welcome;
|
|
private SampleChannel seeya;
|
|
|
|
internal override bool HasLocalCursorDisplayed => true;
|
|
|
|
internal override bool ShowOverlays => false;
|
|
|
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
|
|
|
public Intro()
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new ParallaxContainer
|
|
{
|
|
ParallaxAmount = 0.01f,
|
|
Children = new Drawable[]
|
|
{
|
|
logo = new OsuLogo
|
|
{
|
|
Alpha = 0,
|
|
Triangles = false,
|
|
BlendingMode = BlendingMode.Additive,
|
|
Interactive = false,
|
|
Colour = Color4.DarkGray,
|
|
Ripple = false
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
private Bindable<bool> menuVoice;
|
|
private Bindable<bool> menuMusic;
|
|
private Track track;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps, Framework.Game game)
|
|
{
|
|
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
|
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
|
|
|
var trackManager = audio.Track;
|
|
|
|
BeatmapSetInfo setInfo = null;
|
|
|
|
if (!menuMusic)
|
|
{
|
|
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
|
int count = query.Count();
|
|
if (count > 0)
|
|
setInfo = query.ElementAt(RNG.Next(0, count - 1));
|
|
}
|
|
|
|
if (setInfo == null)
|
|
{
|
|
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => b.Hash == MENU_MUSIC_BEATMAP_HASH);
|
|
|
|
setInfo = query.FirstOrDefault();
|
|
|
|
if (setInfo == null)
|
|
{
|
|
// we need to import the default menu background beatmap
|
|
beatmaps.Import(new OszArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz")));
|
|
|
|
setInfo = query.First();
|
|
|
|
setInfo.DeletePending = true;
|
|
beatmaps.Update(setInfo, false);
|
|
}
|
|
}
|
|
|
|
beatmaps.GetChildren(setInfo);
|
|
Beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
|
|
|
track = Beatmap.Track;
|
|
trackManager.SetExclusive(track);
|
|
|
|
welcome = audio.Sample.Get(@"welcome");
|
|
seeya = audio.Sample.Get(@"seeya");
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
if (menuVoice)
|
|
welcome.Play();
|
|
|
|
Scheduler.AddDelayed(delegate
|
|
{
|
|
track.Start();
|
|
|
|
LoadComponentAsync(mainMenu = new MainMenu());
|
|
|
|
Scheduler.AddDelayed(delegate
|
|
{
|
|
DidLoadMenu = true;
|
|
Push(mainMenu);
|
|
}, 2300);
|
|
}, 600);
|
|
|
|
logo.ScaleTo(0.4f);
|
|
logo.FadeOut();
|
|
|
|
logo.ScaleTo(1, 4400, EasingTypes.OutQuint);
|
|
logo.FadeIn(20000, EasingTypes.OutQuint);
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
Content.FadeOut(300);
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
//cancel exiting if we haven't loaded the menu yet.
|
|
return !DidLoadMenu;
|
|
}
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
if (!(last is MainMenu))
|
|
Content.FadeIn(300);
|
|
|
|
double fadeOutTime = 2000;
|
|
//we also handle the exit transition.
|
|
if (menuVoice)
|
|
seeya.Play();
|
|
else
|
|
fadeOutTime = 500;
|
|
|
|
Scheduler.AddDelayed(Exit, fadeOutTime);
|
|
|
|
//don't want to fade out completely else we will stop running updates and shit will hit the fan.
|
|
Game.FadeTo(0.01f, fadeOutTime);
|
|
|
|
base.OnResuming(last);
|
|
}
|
|
}
|
|
}
|