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1737128334
I remember that this conditional copy was added to support making copies
of spotlight rooms without carrying across the `Spotlight` type, but in
testing this is already handled web side to the point that it's not
required.
The rationale for allowing the copy is that this method is used for
tests, where it was not being copied correctly from the input as
expected (used at
bdc3b76df0/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs (L38)
).
232 lines
7.9 KiB
C#
232 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
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public class Room : IDeepCloneable<Room>
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{
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[Cached]
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[JsonProperty("id")]
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public readonly Bindable<long?> RoomID = new Bindable<long?>();
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[Cached]
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[JsonProperty("name")]
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public readonly Bindable<string> Name = new Bindable<string>();
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[Cached]
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[JsonProperty("host")]
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public readonly Bindable<APIUser> Host = new Bindable<APIUser>();
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[Cached]
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[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomCategory> Category = new Bindable<RoomCategory>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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private RoomCategory category
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{
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get => Category.Value;
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set => Category.Value = value;
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("type")]
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private MatchType type
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{
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get => Type.Value;
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set => Type.Value = value;
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("queue_mode")]
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private QueueMode queueMode
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{
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get => QueueMode.Value;
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set => QueueMode.Value = value;
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
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[JsonProperty("current_user_score")]
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public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
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[JsonProperty("has_password")]
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public readonly BindableBool HasPassword = new BindableBool();
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[Cached]
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[JsonProperty("recent_participants")]
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public readonly BindableList<APIUser> RecentParticipants = new BindableList<APIUser>();
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[Cached]
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[JsonProperty("participant_count")]
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
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#region Properties only used for room creation request
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[Cached(Name = nameof(Password))]
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[JsonProperty("password")]
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public readonly Bindable<string> Password = new Bindable<string>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<TimeSpan?> Duration = new Bindable<TimeSpan?>();
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[JsonProperty("duration")]
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private int? duration
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{
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get => (int?)Duration.Value?.TotalMinutes;
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set
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{
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if (value == null)
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Duration.Value = null;
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else
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Duration.Value = TimeSpan.FromMinutes(value.Value);
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}
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}
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#endregion
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// Only supports retrieval for now
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[Cached]
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[JsonProperty("ends_at")]
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public readonly Bindable<DateTimeOffset?> EndDate = new Bindable<DateTimeOffset?>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
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[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
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private int? maxAttempts
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{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
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}
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public Room()
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{
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Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
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}
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/// <summary>
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/// Create a copy of this room without online information.
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/// Should be used to create a local copy of a room for submitting in the future.
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/// </summary>
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public Room DeepClone()
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{
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var copy = new Room();
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copy.CopyFrom(this);
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copy.RoomID.Value = null;
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return copy;
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}
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public void CopyFrom(Room other)
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{
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RoomID.Value = other.RoomID.Value;
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Name.Value = other.Name.Value;
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Category.Value = other.Category.Value;
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if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
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Host.Value = other.Host.Value;
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ChannelId.Value = other.ChannelId.Value;
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Status.Value = other.Status.Value;
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Availability.Value = other.Availability.Value;
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HasPassword.Value = other.HasPassword.Value;
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Type.Value = other.Type.Value;
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MaxParticipants.Value = other.MaxParticipants.Value;
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ParticipantCount.Value = other.ParticipantCount.Value;
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EndDate.Value = other.EndDate.Value;
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UserScore.Value = other.UserScore.Value;
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QueueMode.Value = other.QueueMode.Value;
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if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
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Status.Value = new RoomStatusEnded();
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other.RemoveExpiredPlaylistItems();
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if (!Playlist.SequenceEqual(other.Playlist))
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{
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Playlist.Clear();
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Playlist.AddRange(other.Playlist);
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}
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if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
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{
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RecentParticipants.Clear();
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RecentParticipants.AddRange(other.RecentParticipants);
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}
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}
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public void RemoveExpiredPlaylistItems()
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{
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// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
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// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
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// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if (!(Status.Value is RoomStatusEnded))
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Playlist.RemoveAll(i => i.Expired);
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}
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#region Newtonsoft.Json implicit ShouldSerialize() methods
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// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
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// They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed
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// unless the fields are also renamed.
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[UsedImplicitly]
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public bool ShouldSerializeRoomID() => false;
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[UsedImplicitly]
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public bool ShouldSerializeHost() => false;
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[UsedImplicitly]
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public bool ShouldSerializeEndDate() => false;
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#endregion
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}
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}
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