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osu-lazer/osu.Game/Graphics/Containers/LinkFlowContainer.cs

131 lines
5.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Chat;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Users;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
[Resolved]
private GameHost host { get; set; }
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text[previousLinkEnd..link.Index]);
string displayText = text.Substring(link.Index, link.Length);
object linkArgument = link.Argument;
string tooltip = displayText == link.Url ? null : link.Url;
AddLink(displayText, link.Action, linkArgument, tooltip);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public void AddLink(LocalisableString text, string url, Action<SpriteText> creationParameters = null) =>
createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.External, url), url);
public void AddLink(LocalisableString text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.Custom, string.Empty), tooltipText, action);
public void AddLink(LocalisableString text, LinkAction action, object argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(action, argument), tooltipText);
public void AddLink(IEnumerable<SpriteText> text, LinkAction action, object linkArgument, string tooltipText = null)
{
createLink(new TextPartManual(text), new LinkDetails(action, linkArgument), tooltipText);
}
public void AddUserLink(IUser user, Action<SpriteText> creationParameters = null)
=> createLink(CreateChunkFor(user.Username, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user), "view profile");
private void createLink(ITextPart textPart, LinkDetails link, LocalisableString tooltipText, Action action = null)
{
Action onClickAction = () =>
{
if (action != null)
action();
else if (game != null)
game.HandleLink(link);
// fallback to handle cases where OsuGame is not available, ie. tournament client.
else if (link.Action == LinkAction.External)
host.OpenUrlExternally(link.Argument.ToString());
};
AddPart(new TextLink(textPart, tooltipText, onClickAction));
}
private class TextLink : TextPart
{
private readonly ITextPart innerPart;
private readonly LocalisableString tooltipText;
private readonly Action action;
public TextLink(ITextPart innerPart, LocalisableString tooltipText, Action action)
{
this.innerPart = innerPart;
this.tooltipText = tooltipText;
this.action = action;
}
protected override IEnumerable<Drawable> CreateDrawablesFor(TextFlowContainer textFlowContainer)
{
var linkFlowContainer = (LinkFlowContainer)textFlowContainer;
innerPart.RecreateDrawablesFor(linkFlowContainer);
var drawables = innerPart.Drawables.ToList();
drawables.Add(linkFlowContainer.CreateLinkCompiler(innerPart).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
c.TooltipText = tooltipText;
c.Action = action;
}));
return drawables;
}
}
protected virtual DrawableLinkCompiler CreateLinkCompiler(ITextPart textPart) => new DrawableLinkCompiler(textPart);
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler));
}
}