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69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public partial class RectangularPositionSnapGrid : LinedPositionSnapGrid
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{
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private Vector2 spacing = Vector2.One;
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/// <summary>
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/// The spacing between grid lines of this <see cref="RectangularPositionSnapGrid"/>.
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/// </summary>
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public Vector2 Spacing
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{
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get => spacing;
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set
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{
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if (spacing.X <= 0 || spacing.Y <= 0)
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throw new ArgumentException("Grid spacing must be positive.");
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spacing = value;
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GridCache.Invalidate();
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}
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}
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private float gridLineRotation;
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/// <summary>
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/// The rotation in degrees of the grid lines of this <see cref="RectangularPositionSnapGrid"/>.
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/// </summary>
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public float GridLineRotation
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{
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get => gridLineRotation;
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set
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{
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gridLineRotation = value;
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GridCache.Invalidate();
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}
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}
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protected override void CreateContent()
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{
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var drawSize = DrawSize;
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var rot = Quaternion.FromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(GridLineRotation));
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GenerateGridLines(Vector2.Transform(new Vector2(0, -Spacing.Y), rot), drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(0, Spacing.Y), rot), drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(-Spacing.X, 0), rot), drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(Spacing.X, 0), rot), drawSize);
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GenerateOutline(drawSize);
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}
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public override Vector2 GetSnappedPosition(Vector2 original)
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{
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Vector2 relativeToStart = GeometryUtils.RotateVector(original - StartPosition, GridLineRotation);
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Vector2 offset = Vector2.Divide(relativeToStart, Spacing);
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Vector2 roundedOffset = new Vector2(MathF.Round(offset.X), MathF.Round(offset.Y));
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return StartPosition + GeometryUtils.RotateVector(Vector2.Multiply(roundedOffset, Spacing), -GridLineRotation);
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}
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}
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}
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