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osu-lazer/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs
2023-02-08 17:16:09 -08:00

64 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Header.Components;
namespace osu.Game.Overlays.Profile.Header
{
public partial class BannerHeaderContainer : CompositeDrawable
{
public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
FillAspectRatio = 1000 / 60f;
}
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(u => updateDisplay(u.NewValue?.User), true);
}
private CancellationTokenSource? cancellationTokenSource;
private void updateDisplay(APIUser? user)
{
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
ClearInternal();
var banner = user?.TournamentBanner;
if (banner != null)
{
Show();
LoadComponentAsync(new DrawableTournamentBanner(banner), AddInternal, cancellationTokenSource.Token);
}
else
{
Hide();
}
}
protected override void Dispose(bool isDisposing)
{
cancellationTokenSource?.Cancel();
base.Dispose(isDisposing);
}
}
}