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osu-lazer/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs

61 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void GenerateFrames()
{
int currentLane = 0;
Frames.Add(new PippidonReplayFrame());
foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
{
if (currentLane == hitObject.Lane)
continue;
int totalTravel = Math.Abs(hitObject.Lane - currentLane);
var direction = hitObject.Lane > currentLane ? PippidonAction.MoveDown : PippidonAction.MoveUp;
double time = hitObject.StartTime - 5;
if (totalTravel == PippidonPlayfield.LANE_COUNT - 1)
addFrame(time, direction == PippidonAction.MoveDown ? PippidonAction.MoveUp : PippidonAction.MoveDown);
else
{
time -= totalTravel * KEY_UP_DELAY;
for (int i = 0; i < totalTravel; i++)
{
addFrame(time, direction);
time += KEY_UP_DELAY;
}
}
currentLane = hitObject.Lane;
}
}
private void addFrame(double time, PippidonAction direction)
{
Frames.Add(new PippidonReplayFrame(direction) { Time = time });
Frames.Add(new PippidonReplayFrame { Time = time + KEY_UP_DELAY }); //Release the keys as well
}
}
}