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osu-lazer/osu.Game/Screens/Play/KeyCounterAction.cs
Dean Herbert 0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00

40 lines
962 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public class KeyCounterAction<T> : KeyCounter
where T : struct
{
public T Action { get; }
public KeyCounterAction(T action)
: base($"B{(int)(object)action + 1}")
{
Action = action;
}
public bool OnPressed(T action, bool forwards)
{
if (!action.Equals(Action))
return false;
IsLit = true;
if (forwards)
Increment();
return false;
}
public bool OnReleased(T action, bool forwards)
{
if (!action.Equals(Action))
return false;
IsLit = false;
if (!forwards)
Decrement();
return false;
}
}
}