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osu-lazer/osu.Game/Skinning/SkinnableSpriteText.cs
2021-05-27 14:50:42 +09:00

43 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable, IHasText
{
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, ConfineMode confineMode = ConfineMode.NoScaling)
: base(component, defaultImplementation, confineMode)
{
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
if (Drawable is IHasText textDrawable)
textDrawable.Text = Text;
}
private LocalisableString text;
public LocalisableString Text
{
get => text;
set
{
if (text == value)
return;
text = value;
if (Drawable is IHasText textDrawable)
textDrawable.Text = value;
}
}
}
}