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osu-lazer/osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

41 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Overlays.Options.Sections.Audio
{
public class AudioDevicesOptions : OptionsSubsection
{
protected override string Header => "Devices";
private AudioManager audio;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
this.audio = audio;
}
protected override void LoadComplete()
{
base.LoadComplete();
var deviceItems = new List<KeyValuePair<string, string>>();
deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d)));
Children = new Drawable[]
{
new OptionDropDown<string>()
{
Items = deviceItems,
Bindable = audio.AudioDevice
},
};
}
}
}