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osu-lazer/osu.Game/Overlays/Options/OptionDropDown.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

101 lines
2.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Collections.Generic;
namespace osu.Game.Overlays.Options
{
public class OptionDropDown<T> : FlowContainer
{
private DropDownMenu<T> dropdown;
private SpriteText text;
public string LabelText
{
get { return text.Text; }
set
{
text.Text = value;
}
}
public Bindable<T> Bindable
{
get { return bindable; }
set
{
if (bindable != null)
bindable.ValueChanged -= Bindable_ValueChanged;
bindable = value;
bindable.ValueChanged += Bindable_ValueChanged;
Bindable_ValueChanged(null, null);
}
}
private Bindable<T> bindable;
void Bindable_ValueChanged(object sender, EventArgs e)
{
dropdown.SelectedValue = bindable.Value;
}
void Dropdown_ValueChanged(object sender, EventArgs e)
{
bindable.Value = dropdown.SelectedValue;
}
protected override void Dispose(bool isDisposing)
{
bindable.ValueChanged -= Bindable_ValueChanged;
dropdown.ValueChanged -= Dropdown_ValueChanged;
base.Dispose(isDisposing);
}
private IEnumerable<KeyValuePair<string, T>> items;
public IEnumerable<KeyValuePair<string, T>> Items
{
get
{
return items;
}
set
{
items = value;
if(dropdown != null)
dropdown.Items = value;
}
}
public OptionDropDown()
{
Items = new KeyValuePair<string, T>[0];
Direction = FlowDirection.VerticalOnly;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText {
Alpha = 0,
},
dropdown = new OsuDropDownMenu<T>
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
Items = this.Items,
}
};
dropdown.ValueChanged += Dropdown_ValueChanged;
}
}
}