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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs

172 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineHitObjectBlueprint : SelectionBlueprint
{
private readonly Circle circle;
private readonly Container extensionBar;
[UsedImplicitly]
private readonly Bindable<double> startTime;
public const float THICKNESS = 5;
private const float circle_size = 16;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
startTime = hitObject.StartTimeBindable.GetBoundCopy();
startTime.BindValueChanged(time => X = (float)time.NewValue, true);
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(circle = new Circle
{
Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
BorderColour = Color4.Black,
BorderThickness = THICKNESS,
});
if (hitObject is IHasEndTime)
{
AddRangeInternal(new Drawable[]
{
extensionBar = new Container
{
CornerRadius = 2,
Masking = true,
Size = new Vector2(1, THICKNESS),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.X,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
}
},
new DragBar(hitObject),
});
}
}
public class DragBar : CompositeDrawable
{
private readonly HitObject hitObject;
[Resolved]
private Timeline timeline { get; set; }
public DragBar(HitObject hitObject)
{
this.hitObject = hitObject;
CornerRadius = 2;
Masking = true;
Size = new Vector2(THICKNESS, 1.5f);
Anchor = Anchor.CentreRight;
Origin = Anchor.CentreRight;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
};
}
protected override bool OnDragStart(DragStartEvent e) => true;
[Resolved]
private EditorBeatmap beatmap { get; set; }
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
switch (hitObject)
{
case IHasRepeats repeatHitObject:
repeatHitObject.RepeatCount = (int)((time - hitObject.StartTime) / (repeatHitObject.Duration / repeatHitObject.RepeatCount));
break;
case IHasEndTime endTimeHitObject:
endTimeHitObject.EndTime = time;
break;
}
beatmap.UpdateHitObject(hitObject);
}
}
protected override void Update()
{
base.Update();
// no bindable so we perform this every update
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
}
protected override void OnSelected()
{
circle.BorderColour = Color4.Orange;
if (extensionBar != null)
extensionBar.BorderColour = Color4.Orange;
}
protected override void OnDeselected()
{
circle.BorderColour = Color4.Black;
if (extensionBar != null)
extensionBar.BorderColour = Color4.Black;
}
public override Quad SelectionQuad
{
get
{
// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
var circleQuad = circle.ScreenSpaceDrawQuad;
var actualQuad = ScreenSpaceDrawQuad;
return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight),
circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight));
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
}
}