mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:47:25 +08:00
62 lines
2.6 KiB
C#
62 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|
{
|
|
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
|
{
|
|
protected readonly SliderBodyPiece BodyPiece;
|
|
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
|
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
|
protected readonly PathControlPointVisualiser ControlPointVisualiser;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private HitObjectComposer composer { get; set; }
|
|
|
|
public SliderSelectionBlueprint(DrawableSlider slider)
|
|
: base(slider)
|
|
{
|
|
var sliderObject = (Slider)slider.HitObject;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
BodyPiece = new SliderBodyPiece(),
|
|
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
|
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
|
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
|
};
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
BodyPiece.UpdateFrom(HitObject);
|
|
}
|
|
|
|
private void onNewControlPoints(Vector2[] controlPoints)
|
|
{
|
|
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
|
|
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
|
|
|
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
|
|
}
|
|
|
|
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
|
}
|
|
}
|